The Emu Nest's downloads page
Where to start
You can browse the available scenes and download individual files or whole directories using the following links
You can browse the available scenes and download individual files or whole directories using the following links
In almost all cases each directory contains a "long description" file describing the related scene files, the main exception being that there is none for the fractal fragment shaders as these have yet to take on their final form.
Scene File Names
The VGHD software looks for scene files in the top level sub-directories of its data/scenes directory and any .scn files that it finds there are listed on its "Full Screen" setting page. Although the listing is hierarchical the hierarchy shown does not reflect the directory structure but is based solely on the ,scn file names. If any .scn file name contains a hyphen followed by a space then this is treated as separating the name into two parts, the first being a name of a group of scenes and the second being the name a scene within the group with only the first such separator being significant. The Emu has used this feature to group the scenes and has also systematically used prefixes in both parts of the file names to ensure that related groups and scenes are listed in a logical order. This leads to rather long, but meaningful, file names for these scenes. In these names occurrences of the string " = " may be regarded as a logical directory separator, as can the first occurrence of ' - '. The first part of each scene file name identifies the creator of the scene or from where it was obtained..
Where to start
There are a large number scenes, and as the "Experiment" series of scenes have been produced primarily as a means of discovering what the program can do, many of them are not particularly interesting in isolation. Some, however, are much closer to being "finished products" in their own right - in particular the Experiments with Clocks, Experiments with Swings and the final stages of Experiments with Carousels. Also of particular interest to some are the Experiments with Shaders which include using fragment shaders to generate continuously varying fractal backgrounds.
If you are mostly interested in the use of shaders then also look at the ShaderToy and GslSandbox scenes. .
How to install the zipped scenes
Download a zipped directory and extract its contents to a local temporary directory. Your local temporary directory should now contain a subdirectory with a name like
TheEmu = Experiments with Bouncing
which will contain all of the files for one set of scenes. Copy this subdirectory to your VGHD scenes directory which will, on Windows, normally be called something like
C:\Users\your-user-name\AppData\Local\vghd\data\scenes
The name of the subdirectory does not matter as the VGHD program does not use it, but it must be one of the top level subdirectories of \vghd\data\scenes. You should not, however, change the names of the files within the new directory as these are used by the VGHD program to organise the hierarchical list of available scenes.
Scene File Names
The VGHD software looks for scene files in the top level sub-directories of its data/scenes directory and any .scn files that it finds there are listed on its "Full Screen" setting page. Although the listing is hierarchical the hierarchy shown does not reflect the directory structure but is based solely on the ,scn file names. If any .scn file name contains a hyphen followed by a space then this is treated as separating the name into two parts, the first being a name of a group of scenes and the second being the name a scene within the group with only the first such separator being significant. The Emu has used this feature to group the scenes and has also systematically used prefixes in both parts of the file names to ensure that related groups and scenes are listed in a logical order. This leads to rather long, but meaningful, file names for these scenes. In these names occurrences of the string " = " may be regarded as a logical directory separator, as can the first occurrence of ' - '. The first part of each scene file name identifies the creator of the scene or from where it was obtained..
Where to start
There are a large number scenes, and as the "Experiment" series of scenes have been produced primarily as a means of discovering what the program can do, many of them are not particularly interesting in isolation. Some, however, are much closer to being "finished products" in their own right - in particular the Experiments with Clocks, Experiments with Swings and the final stages of Experiments with Carousels. Also of particular interest to some are the Experiments with Shaders which include using fragment shaders to generate continuously varying fractal backgrounds.
If you are mostly interested in the use of shaders then also look at the ShaderToy and GslSandbox scenes. .
How to install the zipped scenes
Download a zipped directory and extract its contents to a local temporary directory. Your local temporary directory should now contain a subdirectory with a name like
TheEmu = Experiments with Bouncing
which will contain all of the files for one set of scenes. Copy this subdirectory to your VGHD scenes directory which will, on Windows, normally be called something like
C:\Users\your-user-name\AppData\Local\vghd\data\scenes
The name of the subdirectory does not matter as the VGHD program does not use it, but it must be one of the top level subdirectories of \vghd\data\scenes. You should not, however, change the names of the files within the new directory as these are used by the VGHD program to organise the hierarchical list of available scenes.