Cage dancers and pole dancers
Some of the scenes require one or more cage dancer or pole dancer clips. If you only have a small collection, or have only enabled a part of your collection, then the program may not be able to find the required clips for a scene and will display a message to this effect. This is most likely to affect those scenes requiring cage dancers as these are relatively rare.
Large clip counts for a scene
Some versions of the VGHD software when in full screen mode will occasionally crash, freeze, display a white box instead of a clip or use a grossly incorrect size for a clip. The frequency of such occurrences increases when large numbers of clips are used in a scene, but can occur even when only a single clip is used. Some of The Emu's scenes use a large number of clips and can suffer from this problem.
It has been suggested that the root cause is overloading the system, but, in The Emu's opinion, is more likely to be due to simultaneously updating data shared structures from multiple threads. It is to be hoped that Totem will fix this in a forthcoming release of the software, until then avoid playing avoid playing any scenes that cause problems.
It has been The Emu's experience when deliberately selecting a particular scene from the "full screen" settings page that the probability of a problem occurring seems to be lower if the full complement of clips are allowed to appear in the preview before clicking on the "Show on full screen" button, so wait for any preview to fully initialise before going to full screen mode this way.
Some of the scenes require one or more cage dancer or pole dancer clips. If you only have a small collection, or have only enabled a part of your collection, then the program may not be able to find the required clips for a scene and will display a message to this effect. This is most likely to affect those scenes requiring cage dancers as these are relatively rare.
Large clip counts for a scene
Some versions of the VGHD software when in full screen mode will occasionally crash, freeze, display a white box instead of a clip or use a grossly incorrect size for a clip. The frequency of such occurrences increases when large numbers of clips are used in a scene, but can occur even when only a single clip is used. Some of The Emu's scenes use a large number of clips and can suffer from this problem.
It has been suggested that the root cause is overloading the system, but, in The Emu's opinion, is more likely to be due to simultaneously updating data shared structures from multiple threads. It is to be hoped that Totem will fix this in a forthcoming release of the software, until then avoid playing avoid playing any scenes that cause problems.
It has been The Emu's experience when deliberately selecting a particular scene from the "full screen" settings page that the probability of a problem occurring seems to be lower if the full complement of clips are allowed to appear in the preview before clicking on the "Show on full screen" button, so wait for any preview to fully initialise before going to full screen mode this way.